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Mario jojo mod smash
Mario jojo mod smash














His forward and up smashes are relatively weak compared to the rest of the cast, his back aerial has short range, back throw is easy to DI due to its slow startup, and forward aerial is slow, laggy, and can be meteor cancelled. Compared to Melee, his already poor KO potential has been further worsened.

mario jojo mod smash

Lastly, F.L.U.D.D does no damage, but it can be charged to unleash a powerful windbox that can be used to push opponents away, leading to edgeguards or simply blowing them offstage.ĭespite his strengths, he has many glaring flaws. As it deals a reasonable amount of damage, it can also be used as a combo finisher. Super Jump Punch is Mario's main recovery move and Mario's fastest out of shield option. Cape is a reflector that can also be used to gimp opponents, and can be used as a option for recovery as it boosts Mario upwards slightly. Fireball is a projectile that is able to interrupt approaches and can somewhat remedy Mario's short range. His neutral aerial is a very quick sex kick, up aerial is his main juggling tool and is very useful in combos, forward aerial is a meteor smash that is somewhat useful for edgeguarding, back aerial is a fast and useful KO tool offstage, and down aerial is fast, deals solid damage, and can lead to combos. Mario also has rather good aerials, as they are fairly quick and have decent power. Down smash, despite its very fast speed, is a rather weak finisher, and his down tilt is widely considered one of the worst moves in the entire game. However, his grounded moveset does have some negatives. His grab game is versatile as well, with Back throw leading to KOs at high percentages, forward throw having the potential to set up for offstage situations, and up and down throw sending at favorable angles for juggles or combos. He has some decent grounded options, such as his forward smash being his strongest finisher and one of his longest-ranged attacks, up smash with its fast speed and intangibility, and his up tilt setting up for juggles and KOing at very high percentages. He has relatively quick frame data, with fast options across his entire moveset, both on the ground and in the air. His weight, dashing speed, air speed, and traction all range from average to slightly above average, though his falling speed and gravity both fall within the lower half of the cast.ĭespite his low tier list placement, Mario has a few noticeable strengths. Mario is a relatively straightforward, balanced character, with average attributes and a variety of tools designed to tackle any situation. You can discuss this issue on the talk page or edit this page to improve it. The editor who added this tag elaborates: Information should be checked for inaccuracies. This article or section may require competitive expertise. 4.2 Most historically significant players.However, on the Japanese tier list, Mario is ranked 25th out of 36 in the top of D tier, where he is considered to be a mid tier character rather than a low tier. This has resulted in poor matchups beyond low tier, and terrible tournament results. Lastly, his rather standard abilities are outshined by the abilities of most characters. As a result, he has no other effective finishers outside of his forward and up smashes, which combined with the existence of stale-move negation, makes it difficult for him to score a KO, forcing him to not overrely on his forward and up smashes and keeping them fresh to take the stock. Mario also still possesses poor KO potential: He only has a few mediocre finishers (all being smash attacks), while his back aerial has below-average power, only KOing at very high percents, and his forward aerial, despite being a meteor smash, is slow and too weak for KOing unless sweetspotted. Mainly, he has poor reach with nearly every attack, giving him problems dealing with characters who have disjointed hitboxes (such as Marth) and is easily gimped due to his predictable and short recovery. However, his inherited problems from his Melee incarnation have been further exacerbated. Additionally, Mario possesses a notable gimping and disrupting tool in his Cape, an effective projectile in his Fireball, and even an effective out of shield option in his Super Jump Punch.

mario jojo mod smash

Mario possesses fast, low lag attacks throughout his moveset, as well as strong comboing capabilities, with his up tilt and up aerial being especially good jugglers on their own that can set up additional attacks well.

#Mario jojo mod smash series#

This is a vast drop from his previous placement in Melee, where he was ranked 15th out of 26, and his worst placement in the series to date. Mario is ranked 31st out of 38 on the current tier list, the top position of F tier. Charles Martinet reprises his role as Mario, now providing new voice clips, sounding more akin to his appearances from Super Mario Galaxy onwards. Brawl, who also appears in Super Smash Bros.

mario jojo mod smash

Mario ( マリオ, Mario) is a playable character in Super Smash Bros.














Mario jojo mod smash